In this week we focused on procedural modeling. The idea is to build a wood cabin to later on destroy it with simulations.
We started with a box to do the basic shape of the cabin. Then we deleted all the faces but the ones on the bottom and top to extrude them and like this we create the floor and ceiling. At the end I merge it with some supporting base.
We do the same for the wood planks that are gonna build the walls of the cabin. We create a simple box that we transform and position, then with a copy node we copy as many times we need, and with the node transform we put it in place.
Then with we create the windows and door and with a boolean node, we subtract it from the geo that we already have to create the doors and windows.
Then we merge it all together and create a simple geomatry to fill the wholes created for the door and windows.
And with the node rbdmaterialfracture we prepare the geometry to be destroyed. We can see how is it gonna look with an exploded view.
We create a group of the selection called inactive that we are gonna use to set those primitive selected to not be destroyed by the simulation.
Before proceeding with the simulation, we separate the differents materials so they destruct in different ways since we have wood, concrete, and glass.
And after that, this is the end result.