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Advance and Experimental VFX Animation and Techniques Collaborative Projects MA Visual Effects Term Three

ARMAMENTUM – WEEK 03

This week we improved the models, made the walls a bit more interesting with some geometrical shapes so the light can bounce on it and give an interesting look. And we replace the sofa with a Rubik’s cube with some sort of transparency that made the scene much cooler I think.

Here we can see some of the changes. We also add a desk and a chair to fill a bit more the room.

With this now we rendered the scene to see the light reacting to the new walls and models. As you can see we are going for a basic/minimal look for the environment to focus more on the CG Arm that we are gonna replace so the audience does not distract from it with a very complicated background.

For next week we are gonna work on the back of the room, where we are gonna put a door maybe with some see-through window so we have another source of light to fill the room and also to close the room and people don’t ask where do people come in from. So this will help also the story of the scene.

After we finished the basic idea of the room we will be able to put on hold the modelling and start testing to shot in the studio to see if the camera movement works, and testing the lights we have access to.

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