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Advance and Experimental VFX Animation and Techniques Collaborative Projects MA Visual Effects Term Three

ARMAMENTUM – WEEK 03

This week we improved the models, made the walls a bit more interesting with some geometrical shapes so the light can bounce on it and give an interesting look. And we replace the sofa with a Rubik’s cube with some sort of transparency that made the scene much cooler I think.

Here we can see some of the changes. We also add a desk and a chair to fill a bit more the room.

With this now we rendered the scene to see the light reacting to the new walls and models. As you can see we are going for a basic/minimal look for the environment to focus more on the CG Arm that we are gonna replace so the audience does not distract from it with a very complicated background.

For next week we are gonna work on the back of the room, where we are gonna put a door maybe with some see-through window so we have another source of light to fill the room and also to close the room and people don’t ask where do people come in from. So this will help also the story of the scene.

After we finished the basic idea of the room we will be able to put on hold the modelling and start testing to shot in the studio to see if the camera movement works, and testing the lights we have access to.

Categories
Advance and Experimental VFX Animation and Techniques Collaborative Projects MA Visual Effects Term Three

ARMAMENTUM – WEEK 02

This week we focused on research and blocking for the environment. I used a web called Milanote to create a moodboard. As I said in the last post we are looking for a futuristic look. Something like the game cyberpunk with those bright and vibrant colours.

Here you can see the moodboard created. Follow the link for the Milanote project where you can see in detail all the references.

https://app.milanote.com/1Lsgu91aTMQK0d?p=lzQGlfs64sq

After we decided on the look we can start blocking in 3D the environment to see how the camera movement work and to have a better idea of what we need to do.

Here we can see the first blocking.

After this I started to play with lighting to achieve the look we want. I set up 2 neon lights to with blue and purple colour and some fill lights to create shadows and to have a brighter image.

Now we can see better the look we want. For next week we decided to get rid of the sofa and place a geometric/minimalistic sculpture with the lights around it. Something like this:

For next week we are gonna replace the sofa as I said, and we will have a rendered video to see how the lights works and effects the geometry.