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Advance and Experimental VFX Animation and Techniques MA Visual Effects Mehdi Workshop Term Two

HOUDINI – WEEK 05

This week is all about smoke and fire. We learn how to create a smoke simulation, like a fireplace.

We start from a circel and scatter to create points with then we create the attribute density and we visualize it.

After this we create a dopnet for the solver. In this case, we use pyrosolver which will help to create a better simulation in this case. We add as many nodes as we need, like gaswind, turbulence, etc. To create the movement of the smoke that we want.

Once we are okay with the simulation we can dopimport the solver, and with the volumevisualization we gave emission to the smoke with the attribute temperature which will create the fire. We modify as we need and then we can file cache the simulation and either do a flipbook or render it out.

Here you can see what it would look like in the final render:

This is a flipbook of the simulation:

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