For the second week, we started to look more at particles and how they work. Using test geometry that we can found in Houdini we created particles that would follow the animation of this object/geometry.
With the node scatter we created points all over the geometry and then delete the ones that we didn’t want to create any particles.
We created a popnet for the popsolver node where we would apply or the forces necessaries for the particles to move the way we want them to move.
After that we copy the particles to spheres and gave it color before merge it with the original model.