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MA Visual Effects Term One Visual Effects Fundamentals

VFX INDUSTRY 1

In the industry of Visual Effects, there are a lot of roles and people involved in the process creation of a project. Today we are gonna talk about 3 basic and important roles that you can find involved in every single project created.

Runner

A runner used to be a position where you would work and learn on set all the skills necessary to become an artist in the industry.

This position has evolved over time and nowadays its a lot more different. You still learn and get on set experience but is more as an assistant, where you will work under the direction of more experienced staff doing a bit of everything. From answering the phone, look after guests to when necessary in some occasions work in the actual production.

Matchmover

A matchmover artist match CG scenes with shots from live-action footage. By tracking the camera movement and recreating plates the are able to make the scene appear from the same perspective. They also do body and object tracking, using markers to recreate the movements of people, vehicles and other objects in CG.

It’s bascically the bridge between 2D and 3D. This is a good example of what matchmovers do.

Roto Artist

Roto artist has a very hard and tedious job. They manually draw and cut out objects from a shot. This process is done in almost every frame of the shot. If a shot is 10 seconds long that’s 240 frames, and 240 frames that you have to manually edit to add or cut out something from the shot. They need to have a really good eye and a lot of patience in order to complete this difficult and repetitive work.

Good examples of rotoscoping:

Finally, I wanna leave here an amazing video where you can see a good example of the VFX in general. I saw this video for the first time in my first day of the master and it inspired me a lot.

See you in the next post.

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Design for Animation, Narrative Structures & Film Language MA Visual Effects Term One

THE STUDENT JOURNEY

I consider myself a 3D Artist at the moment, anything related to the world of animation is what I do.

It started back in Spain when I began my journey when I didn’t know what to study. Because I always loved games and films I research and without knowing much about what I was getting into I started a course in 2D and 3D Animation with some game design and programming.

During this early stage of my life, I was struggling with a choice, two-path and available options, becoming a programmer or an Animator. For a time I was doing both, but then decided to just follow one path, Animation. My strongest influence in that decision was probably one of the studios I love the most, Studio Ghibli. Their movies made me realise what I wanted to study. My all-time favourite movie is Spirited Away.

My next step on my career would be the master and I always wanted to move to London and this was the perfect opportunity. So here I found myself in London and coursing a master in Visual Effects. And you would ask, why this change, why changing from Animation to Visual Effects?

During my time in Cardiff, I started to develop a passion for the world of postproduction and CGI. And this is where I want my career to shift, I think my background of Computer Animation will help me learn and adapt to this industry much better.

Also, this background I’m talking about will 100% influence my research, I always been interested in anything related to IRL (In Real-Time) rendering. I did some research and a dissertation related to that theme at the University Of South Wales. I’ll leave you with the first episode of ADAM, a series of episode rendered in real-time that made me want to start investigating the world of VFX and real-time rendering.

I hope this will help you to know me better and I wish you can enjoy my journey and next entries here in this blog.